Standard Notation

We use a standard notation to record moves. Each move consists of the piece being played and, optionally, a reference piece indicating where it is placed or moved to.

Piece Names

A piece is identified by its color and type. The color is a lowercase letter (w for white, b for black), followed by an uppercase letter for the piece type. Pieces that exist in multiple copies also have a number suffix.

NotationPieceCopies per color
wQ, bQQueen Bee1
wA1...wA3Ant3
wB1, wB2Beetle2
wG1...wG3Grasshopper3
wS1, wS2Spider2
wL, bLLadybug1
wM, bMMosquito1
wP, bPPillbug1
Move Format

A move is written as: piece reference, where the reference indicates the target position relative to an adjacent piece on the board.

Direction Indicators

The hex grid has six directions. A direction symbol is placed before or after the reference piece name to indicate which side the piece is placed on:

NotationPosition
piece/Upper right of the reference piece
piece-Right of the reference piece
piece\Lower right of the reference piece
/pieceLower left of the reference piece
-pieceLeft of the reference piece
\pieceUpper left of the reference piece
Special Cases
  • The very first move of the game has no reference piece (e.g. just wL).
  • When a Beetle climbs on top of another piece, the reference is the piece underneath with no direction symbol (e.g. wB1 wQ).
  • A player who cannot move plays pass.
Moves are separated by semicolons

A full game history is written as a sequence of moves separated by ;.

Example

wL; bL wL-; wM -wL; bQ bL\; wQ \wL; bA1 bQ-

This reads: white places a Ladybug; black places a Ladybug to the right of white's Ladybug; white places a Mosquito to the left of white's Ladybug; black places a Queen to the lower right of black's Ladybug; white places a Queen to the upper left of white's Ladybug; black places Ant 1 to the right of black's Queen.